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QUICK REFERENCE FILES - RESOURCE FILE PARAMETERS
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ASTEROIDS & DUSTCLOUDS
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resourcetype	posx, posy, posz, layout, distribution, numResources, radius, length, roty, rotz, properties, propertiesParam.. 

resourcetype: 		Asteroid, Nebula, or DustCloud 
posx,posy,posz: 	x,y,z coordinates of the cluster
layout: 		Sphere, Cylinder, Rectangle, Nebula (Nebula is a sphere, see section below)
distribution : 		the Distribution File containing cluster info.
numResources: 		number of resources
radius : 		radius of cylinder or sphere
length: 		length of cylinder  (not relevant for spheres)
roty:			angle of rotation (y axis) - not relevant for spheres
rotz:			angle of rotation (z axis) - not relevant for spheres
properties		Integer value See Properties more info.
propertiesParam: 	Some properties (eg: Regrow) have an attached value or 'propertiesParam'
E.g.;

Resources    Asteroid,11498.0,-75590.6,37846.9,Sphere,AsteroidCentre.dist,20,10038.4,20076.8,0.0,0.0,2048,? 
Resources    DustCloud,29272.0,57643.9,-60609.0,Sphere,DustCloudCentre.dist,28,5000.0,10000.0,0.0,0.0,2048,0 


NEBULAS 
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ResourcesNebula	posx,posy,posz,Nebula,distribution,numTendrils,xSize,ySize,zSize,numChunks

posx,posy,posz		The co-ordinates for its position. The co-ordinates designate the exact centre of the nebula.
Nebula			The 'layout' (normally cylinder, sphere, &c). Nebulae can only be of distribution 'Nebula'
distribution		The Distribution File containing Nebula info.
NumTendrils		The number of "tendrils" in the nebula.
xSize, ySize, zSize	Extent of the region that the nebula appears within, defines an axis-aligned box.
NumChunks		Seed value. Best to leave at >= 60 * numTendrils, <= 100 * numTendrils.

E.g.;

Resources    Nebula,-11851.0,12876.0,0.0,Nebula,nebula.dist,150,39610.0,39610.0,39610.0,10000,0,?


RESOURCETYPES
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Asteroid0	DustCloud0	dCrystal0	Nebula0
Asteroid1	DustCloud1	dCrystal1
Asteroid2	DustCloud2	 
Asteroid3	DustCloud3	
Asteroid4	DustCloud4	
 

PROPERTIES 
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Some values are associated with the 'propertiesParam' value. The available properties are: 

ATTRIBUTES_SalvageAttachtime		1 
ATTRIBUTES_ShellOfResources 		2 
ATTRIBUTES_VelToMothership 		4 
ATTRIBUTES_DontApplyFriction 		8 
ATTRIBUTES_KillerCollDamage 		16 
ATTRIBUTES_Anomaly 			32 
ATTRIBUTES_NeutralShip		256
ATTRIBUTES_HeadShotVelToMothership 	512 
ATTRIBUTES_HeadShotKillerCollDamage 	1024 
ATTRIBUTES_Regrow 			2048 

ATTRIBUTES_SMColorInvisible		4096 
ATTRIBUTES_SMColorYellow 		8192 
ATTRIBUTES_SMColorGreen 		12288 


[See also the Resources List; Primer Appendix A and The Resource Mission Spheres; Primer Chapter 5.1 for further details on resourcespheres (including Asteroids [5.2], Dustclouds [5.2] and Nebulas [5.3]), and ResourceSphere and MissionSphere Properties: (or the infamous 'Gary's Notes'); Primer Chapter 5.8 for more on properties.]


DERELICTS
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Ships:
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Derelict     derelicttype,posx,posy,posz,roty,rotz,properties.. 

derelicttype:		Fragment, Ghostship, Shipwreck etc
posx,posy,posz:		The co-ordinates of your derelicts.
roty,rotz		The angles of rotation ( or facing) about the y axis (up/down) and the z axis (left/right).
properties		Integer value See Properties more info.
propertiesParam:	Some properties (eg: Regrow) have an attached value or 'propertiesParam'

E.g. for planets;

Derelict     Homeworld,0,3000000,0,0,-90,0,?,?

E.g. for Ships; 

Ships ,75587.6,-44313.7,3039.0,0.0,RACE_DERELICT,dCrystal0,1,NULL_FORMATION|?|?,0,?
Ships ,66588.5,-50741.6,3039.0,0.0,RACE_DERELICT,dCrystal1,1,NULL_FORMATION|?|?,0,?


Crystals:
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Crystals are derelicts, and they are added in exactly the same way as any other derelict. There are two crystals available, dcrystal0 (Small crystal, 6000Rus) and dcrystal1 (Large crystal, 10000RUs).

E.g.;

Ships ,75587.6,-44313.7,3039.0,0.0,RACE_DERELICT,dCrystal0,1,NULL_FORMATION|?|?,0,?
Ships ,66588.5,-50741.6,3039.0,0.0,RACE_DERELICT,dCrystal1,1,NULL_FORMATION|?|?,0,?


[See also the Derelicts List; Primer Appendix A, The Ship List; Primer Appendix A, Crystals; Primer Chapter 5.6, Ships; Primer Chapter 5.7 and Determining what ships and resources to load; Primer Chapter 3.6 for further details.] 


METEOR STORMS 
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Controlled from single lines in the resourcesphere, ie;

resourcetype	posx, posy, posz, layout, distribution, numResources, radius, length, Rotx, Roty, Redundant, velocity, horizXvelocity, horizZvelocity

E.g.;

MeteorStorm	-5000.0,0.0,10000.0,Cylinder,met.dist,16,750.0,1500.0,0.0,0.0,0.0,500,500,500

Where;

resourcetype: 	Asteroid, Nebula, GasCloud, or DustCloud 
posx,posy,posz: x,y,z coordinates of the cluster
layout: 	Sphere, Cylinder, or Rectangle
distribution : 	the Distribution File containing cluster info.
numResources: 	number of resources
radius : 	radius of cylinder or sphere
length: 	length of cylinder  (not relevant for spheres)
Rotx,,Rotz: 	rotation of the cylinder and hence the MeteorStorm  (not relevant for spheres)
Redundant: 	Redundant parameter. leave at 0.0
Velocity	Speed the storm will travel
horizXvelocity	angle of rotation (x axis) - the storm will travel along the X axis at the speed given here.
horizZvelocity	angle of rotation (z axis) - the storm will travel along this angle left or right


[See also MeteorStorms; Primer Chapter 5.9 for further details.]

 
SLIPGATES
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Slipgate	posx,posy,posz,pair,rotx,rotz,size

E.g.;

Slipgate ,-122629.0,-37941.0,-70799.0,1/2,100.0,dSlipgateLarge 
Slipgate ,91967.0,-60000.0,-28823.0,2/2,80.0,dSlipgateLarge

posx,posy,posz	The co-ordinates for its position. The co-ordinates designate the exact centre of the nebula.
pair		will be either 1/2 or 2/2, slipgates are made up from two lines read one after the other.
rotx		rotation of the gate about the x axis (up or down)
rotz		rotation of the gate about the z axis (left or right)
size		Slipgate size, either small, medium or large.


[See also Slipgates; Primer Chapter 5.10 for further details.]
 

MINES 
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Mine posx,posy,posz,properties,propertiesparam

E.g.;

Mine ,-8678.0,15349.0,-6198.0,0.0


[See also Mines; Primer Chapter 5.11 for further details.]
